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Crash course

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The journey begins!

The journey begins!

For years I have been talking about this game I am going to make. What the gameplay will be like, how the story will unfold, what locations would be cool, what king of experiences I want to craft…
But what is the game about?

But what is the game about?

The game is a mystery adventure. You are investigating what happened during a span of time through a series of interrogations. All of these interrogations you experience as gameplay flashbacks during which you will play as the interrogated person.
Art style guide

Art style guide

Now that I have been working on the project a while, a set of rules for the art has started to formulate in my brain. I will attempt to externalize it as much as possible.
Discord

Discord

I know it is early, but I still already set up a Discord server for the project. The server is sure to come in handy for gathering ideas for plot points and puzzles!

Recent posts

Read about the latest happenings

We have moved!

We have moved!

As I talked about earlier in this blog post, time has come to grow out of the Trafficking sandbox and birth the anthology series website. Which has now been done! echoesofsomewhere.com This website will from now on serve as the home to the game. All of the work outlined here in this blog will be released as chapters of the…
AI Assisted graphics: media reception

AI Assisted graphics: media reception

It has been very interesting to observe the internet’s reaction to AI generated content like this. I would have never been exposed to so many opinions about AI if the post had not gone a little bit viral. I am eager to see where the whole AI thing goes.
Introducing our AI overlords

Introducing our AI overlords

With the emergence of AI image generation tools such as Google Imagen, DALL-E 2 and Midjourney and my day job keeping me too busy to create any hobby project content myself, I thought it might be possible to create a short adventure game with the help of these AI tools.
First Pivot

First Pivot

My goal for this project has always been to create "mini games" under a larger umbrella. To create varied experiences bundled in one game under a larger story that unfolds slowly. I have now begun to challenge this idea.

Project progress

Project overall progress.

The project is still very early. I have decided upon a general story idea and main character. I have already settled on most of the tools for the project and the 3D modelling style has been locked.

I have also outlined the first 2 episodes of the game and already know the locations (police station, cargo ship, beach under a bridge and harbour back entrance), the characters and main puzzles.

The whitebox version of the first location is around 70% complete and I have made a first pass of all of the puzzle design in that location.