Crash course
Get to know the basics fast.
For years I have been talking about this game I am going to make. What the gameplay will be like, how the story will unfold, what locations would be cool, what king of experiences I want to craft…
The game is a mystery adventure. You are investigating what happened during a span of time through a series of interrogations. All of these interrogations you experience as gameplay flashbacks during which you will play as the interrogated person.
Now that I have been working on the project a while, a set of rules for the art has started to formulate in my brain. I will attempt to externalize it as much as possible.
I know it is early, but I still already set up a Discord server for the project. The server is sure to come in handy for gathering ideas for plot points and puzzles!
This is the story of how the idea for the game came to me during an 8 year period.
Recent posts
Read about the latest happenings
As I talked about earlier in this blog post, time has come to grow out of the Trafficking sandbox and birth the anthology series website. Which has now been done! echoesofsomewhere.com This website will from now on serve as the home to the game. All of the work outlined here in this blog will be released as chapters of the…
Short update on the progress: testing icons and VO
It has been very interesting to observe the internet’s reaction to AI generated content like this. I would have never been exposed to so many opinions about AI if the post had not gone a little bit viral. I am eager to see where the whole AI thing goes.
As the game will be 2.5D, it is very important to make the 3D characters blend "seamlessly" with the 2D background. Here is how I did it.
As a fun little prototype, I wanted to see how much work would it be to use AI to create as much of the art for a 2.5D point and click style game as possible.
With the emergence of AI image generation tools such as Google Imagen, DALL-E 2 and Midjourney and my day job keeping me too busy to create any hobby project content myself, I thought it might be possible to create a short adventure game with the help of these AI tools.
My goal for this project has always been to create "mini games" under a larger umbrella. To create varied experiences bundled in one game under a larger story that unfolds slowly. I have now begun to challenge this idea.
In this post I will tell about the game scripting in more detail. We will start by pushing a car off of a container ship.
After modeling a small patrol boat I realised that I need real reflections in the water!
After working on the ship location for a while, I ran into some issues that came from the fact that I was working on a game that had fewer spatial limitations than adventure games usually have.
Project progress
Project overall progress.
The project is still very early. I have decided upon a general story idea and main character. I have already settled on most of the tools for the project and the 3D modelling style has been locked.
I have also outlined the first 2 episodes of the game and already know the locations (police station, cargo ship, beach under a bridge and harbour back entrance), the characters and main puzzles.
The whitebox version of the first location is around 70% complete and I have made a first pass of all of the puzzle design in that location.